// $Id: Ranlux64Engine.h,v 1.10 2002/05/07 16:47:36 mf Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- Ranlux64Engine --- // class header file // ----------------------------------------------------------------------- // The algorithm for this random engine has been taken from the notes of // a double-precision ranlux implementation by Martin Luscher, dated // November 1997. // // Like the previous ranlux generator, this one also has "luxury" levels, // determining how many pseudo-random numbers are discarded for every // twelve values used. Three levels are given, with the note that Luscher // himself advocates only the highest two levels for this engine. // level 0 (p=109): Throw away 109 values for every 12 used // level 1 (p=202): (default) Throw away 202 values for every 12 used // level 2 (p=397): Throw away 397 values for every 12 used // // The initialization is carried out using a Multiplicative Congruential // generator using formula constants of L'Ecuyer as described in "F.James, // Comp. Phys. Comm. 60 (1990) 329-344". // ======================================================================= // Ken Smith - Created Initial draft: 14th Jul 1998 // - Added conversion operators: 6th Aug 1998 // Mark Fischler // 9/9/98 - Added update() routine to allow computation of many at once // - Replaced algorithm with jone exactly matching Luscher: // 48-bits generated // skip n-12 instead of n numbers // - Corrected protection agains overflow // // ======================================================================= #ifndef Ranlux64Engine_h #define Ranlux64Engine_h #include "CLHEP/Random/RandomEngine.h" /** * @author * @ingroup random */ class Ranlux64Engine : public HepRandomEngine { public: Ranlux64Engine( HepStd::istream& is ); Ranlux64Engine(); Ranlux64Engine( long seed, int lux = 1 ); Ranlux64Engine( int rowIndex, int colIndex, int lux ); virtual ~Ranlux64Engine(); // Constructors and destructor Ranlux64Engine(const Ranlux64Engine &p); // Copy constructor Ranlux64Engine & operator = (const Ranlux64Engine &p); // Overloaded assignment operator, to retrieve the engine status. double flat(); // It returns a pseudo random number between 0 and 1, // excluding the end points. void flatArray (const int size, double* vect); // Fills the array "vect" of specified size with flat random values. void setSeed(long seed, int lux=1); // Sets the state of the algorithm according to seed. void setSeeds(const long * seeds, int lux=1); // Sets the state of the algorithm according to the zero terminated // array of seeds. Only the first seed is used. void saveStatus( const char filename[] = "Ranlux64.conf" ) const; // Saves in named file the current engine status. void restoreStatus( const char filename[] = "Ranlux64.conf" ); // Reads from named file the last saved engine status and restores it. void showStatus() const; // Dumps the engine status on the screen. int getLuxury() const { return luxury; } // Gets the luxury level. friend HepStd::ostream& operator<< (HepStd::ostream& os, const Ranlux64Engine& e); friend HepStd::istream& operator>> (HepStd::istream& is, Ranlux64Engine& e); private: void update(); void advance(int dozens); int pDiscard; // separate sequence by p-r = p-12 discarded elements int pDozens; // pDiscard / 12; int endIters; // pDiscard % 12; int luxury; int index; double randoms[12]; // randoms [i] is the x[n-i] of Luscher's note double carry; static int numEngines; static int maxIndex; static double twoToMinus_32; static double twoToMinus_48; static double twoToMinus_49; }; // Ranlux64Engine #endif // Ranlux64Engine_h