// $Id: TripleRand.h,v 1.12 2002/05/07 16:47:37 mf Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // Hep Random // --- TripleRand --- // class header file // ----------------------------------------------------------------------- // A canopy pseudo-random number generator. Using the Tausworthe // exclusive-or shift register, a simple Integer Coungruence generator, and // the Hurd 288 total bit shift register, all XOR'd with each other, we // provide an engine that should be a fairly good "mother" generator. // // This is similar to DualRand, with the addition of the Hurd288Engine. // From DualRand, we have the following: // Exclusive or of a feedback shift register and integer congruence // random number generator. The feedback shift register uses offsets // 127 and 97. The integer congruence generator uses a different // multiplier for each stream. The multipliers are chosen to give // full period and maximum "potency" for modulo 2^32. The period of // the combined random number generator is 2^159 - 2^32, and the // sequences are different for each stream (not just started in a // different place). // The above is then amended to also add in the exclusive or of the // 288-total bit Hurd engine which in this case is a series of 32 // interconnected 9-bit shift registers, with the newest bit of each register // formed by the XOR of the previous bit and some bit b-d from a previous // register where d is chosen to create a primitive polynomial to maximize // the period. // ======================================================================= // Ken Smith - Initial draft started: 23rd Jul 1998 // - Added conversion operators: 6th Aug 1998 // M Fischler - Big merge with CLHEP 13 May 1999 // - Elimination of unused Taus() and Cong() accessors // ======================================================================= #ifndef TripleRand_h #define TripleRand_h #include "CLHEP/Random/RandomEngine.h" #include "CLHEP/Random/Hurd288Engine.h" /** * @author * @ingroup random */ class TripleRand: public HepRandomEngine { public: TripleRand(); TripleRand( long seed ); TripleRand( HepStd::istream & is ); TripleRand( int rowIndex, int colIndex ); virtual ~TripleRand(); // Constructors and destructor TripleRand( const TripleRand & p ); TripleRand & operator=( const TripleRand & p ); // Copy constructor and operator= double flat(); // Returns a pseudo random number between 0 and 1 // (excluding the end points) void flatArray( const int size, double * vect ); // Fills an array "vect" of specified size with flat random values. void setSeed( long seed, int ); // Sets the state of the algorithm according to seed. void setSeeds( const long * seeds, int ); // Sets the state of the algorithm according to the zero-terminated // array of seeds. void saveStatus( const char filename[] = "TripleRand.conf" ) const; // Saves on named file the current engine status. void restoreStatus( const char filename[] = "TripleRand.conf" ); // Reads from named file the last saved engine status and restores it. void showStatus() const; // Dumps the current engine status on the screen. operator float(); // flat value, without worrying about filling bits operator unsigned int(); // 32-bit flat value, quickest of all friend HepStd::ostream & operator<<( HepStd::ostream & os, const TripleRand & e ); friend HepStd::istream & operator>>( HepStd::istream & is, TripleRand & e ); private: static int numEngines; /** * @author * @ingroup random */ class Tausworthe { public: Tausworthe(); Tausworthe(unsigned int seed); operator unsigned int(); void put( HepStd::ostream & os ) const; void get( HepStd::istream & is ); private: int wordIndex; unsigned int words[4]; }; // Tausworthe /** * @author * @ingroup random */ class IntegerCong { public: IntegerCong(); IntegerCong(unsigned int seed, int streamNumber); operator unsigned int(); void put( HepStd::ostream & os ) const; void get( HepStd::istream & is ); private: unsigned int state, multiplier, addend; }; // IntegerCong static double twoToMinus_32; static double twoToMinus_53; static double nearlyTwoToMinus_54; void powersOfTwo(); Hurd288Engine & Hurd(); // retrieve the constituent engine for input const Tausworthe & ConstTaus() const; // Same as above const IntegerCong & ConstCong() const; // necessary for const Hurd288Engine & ConstHurd() const; // output Tausworthe tausworthe; // Instances of each of the IntegerCong integerCong; // three engines that combine to make Hurd288Engine hurd; // one TripleRand instance }; // TripleRand #endif // TripleRand_h