// $Id: RandGauss.h,v 1.16 2002/05/07 16:47:35 mf Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- RandGauss --- // class header file // ----------------------------------------------------------------------- // This file is part of Geant4 (simulation toolkit for HEP). // Class defining methods for shooting gaussian distributed random values, // given a mean (default=0) or specifying also a deviation (default=1). // Gaussian random numbers are generated two at the time, so every // other time shoot is called the number returned is the one generated the // time before. // Default values are used for operator()(). // ======================================================================= // Gabriele Cosmo - Created: 5th September 1995 // - Minor corrections: 31st October 1996 // - Added methods to shoot arrays: 28th July 1997 // J.Marraffino - Added default arguments as attributes and // operator() with arguments. Introduced method normal() // for computation in fire(): 16th Feb 1998 // Gabriele Cosmo - Relocated static data from HepRandom: 5th Jan 1999 // ======================================================================= #ifndef RandGauss_h #define RandGauss_h 1 #include "CLHEP/Random/Random.h" /** * @author * @ingroup random */ class RandGauss : public HepRandom { public: inline RandGauss ( HepRandomEngine& anEngine, double mean=0.0, double stdDev=1.0 ); inline RandGauss ( HepRandomEngine* anEngine, double mean=0.0, double stdDev=1.0 ); // These constructors should be used to instantiate a RandGauss // distribution object defining a local engine for it. // The static generator will be skipped using the non-static methods // defined below. // If the engine is passed by pointer the corresponding engine object // will be deleted by the RandGauss destructor. // If the engine is passed by reference the corresponding engine object // will not be deleted by the RandGauss destructor. virtual ~RandGauss(); // Destructor // Static methods to shoot random values using the static generator static double shoot(); static inline double shoot( double mean, double stdDev ); static void shootArray ( const int size, double* vect, double mean=0.0, double stdDev=1.0 ); // Static methods to shoot random values using a given engine // by-passing the static generator. static double shoot( HepRandomEngine* anEngine ); static inline double shoot( HepRandomEngine* anEngine, double mean, double stdDev ); static void shootArray ( HepRandomEngine* anEngine, const int size, double* vect, double mean=0.0, double stdDev=1.0 ); // Methods using the localEngine to shoot random values, by-passing // the static generator. double fire(); inline double fire( double mean, double stdDev ); void fireArray ( const int size, double* vect); void fireArray ( const int size, double* vect, double mean, double stdDev ); virtual double operator()(); virtual double operator()( double mean, double stdDev ); // Methods setFlag(false) and setF(false) if invoked in the client // code before shoot/fire will force generation of a new couple of // values. static bool getFlag() {return set_st;} static void setFlag( bool val ) {set_st = val;} bool getF() const {return set;} void setF( bool val ) {set = val;} // Methods overriding the base class static saveEngineStatus ones, // by adding extra data so that save in one program, then further gaussians, // will produce the identical sequence to restore in another program, then // generating gaussian randoms there static void saveEngineStatus( const char filename[] = "Config.conf" ); // Saves to file the current status of the current engine. static void restoreEngineStatus( const char filename[] = "Config.conf" ); // Restores a saved status (if any) for the current engine. protected: // Protected copy constructor. Defining it here disallows user use. RandGauss(const RandGauss& d); static double getVal() {return nextGauss_st;} static void setVal( double nextVal ) {nextGauss_st = nextVal;} double normal(); const double defaultMean; const double defaultStdDev; private: HepRandomEngine* localEngine; bool deleteEngine, set; double nextGauss; // static data static bool set_st; static double nextGauss_st; }; #include "CLHEP/Random/RandGauss.icc" #endif