// $Id: RandEngine.h,v 1.18 2004/01/26 22:20:55 mf Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- RandEngine --- // class header file // ----------------------------------------------------------------------- // This file is part of Geant4 (simulation toolkit for HEP). // // Simple random engine using rand() and srand() functions from C standard // library to implement the flat() basic distribution and for setting // seeds. // Copy constructor and operator= are private for objects of this class. // ======================================================================= // Gabriele Cosmo - Created: 5th September 1995 // - Minor corrections: 31st October 1996 // - Added methods for engine status: 19th November 1996 // - setSeed(), setSeeds() now have default dummy argument // set to zero: 11th July 1997 // - Private copy constructor and operator=: 26th Feb 1998 // J.Marraffino - Added stream operators and related constructor. // Added automatic seed selection from seed table and // engine counter: 15th Feb 1998 // Ken Smith - Added conversion operators: 6th Aug 1998 // replace mx by mantissa_bit_32 // M Fischler - Inserted warnings about the fact that the quality of rand() // is quite poor. // ======================================================================= #ifndef RandEngine_h #define RandEngine_h 1 #include "CLHEP/Random/RandomEngine.h" /** * @author * @ingroup random */ class RandEngine : public HepRandomEngine { public: RandEngine(HepStd::istream& is); RandEngine(); RandEngine(long seed); RandEngine(int rowIndex, int colIndex); virtual ~RandEngine(); // Constructors and destructor double flat(); // It returns a pseudo random number between 0 and 1, // according to the standard stdlib random function rand() // but excluding the end points. // WARNING: rand() is quite a weak generator on most systems, // will not pass several randomness tests, and does give a reproducible // stream. void flatArray (const int size, double* vect); // Fills the array "vect" of specified size with flat random values. void setSeed(long seed, int dum=0); // Sets the state of the algorithm according to seed. void setSeeds(const long * seeds, int dum=0); // Sets the state of the algorithm according to the zero terminated // array of seeds. Only the first seed is used. void saveStatus( const char filename[] = "Rand.conf" ) const; // Saves on file Rand.conf the current engine status. // WARNING: This is non-functional, as rand() on various systems will // not give reproducible streams. void restoreStatus( const char filename[] = "Rand.conf" ); // Reads from file Rand.conf the last saved engine status // and restores it. // WARNING: This is non-functional, as rand() on various systems will // not give reproducible streams. void showStatus() const; // Dumps the engine status on the screen. operator unsigned int(); // 32-bit flat value, quickest of all. friend HepStd::ostream& operator<< (HepStd::ostream& os, const RandEngine& e); friend HepStd::istream& operator>> (HepStd::istream& is, RandEngine& e); private: RandEngine(const RandEngine &p); RandEngine & operator = (const RandEngine &p); // Private copy constructor and assignment operator. private: const double mantissa_bit_32; long seq; static int numEngines; static int maxIndex; }; #endif