NAME
          display - display an image on any workstation running X

     SYNOPSIS
          display [ options ...] file [ [ options ...] file ...]

     DESCRIPTION
          Display is a machine architecture independent image
          processing and display program.  It can display an image on
          any workstation screen running an X server.  Display can
          read and write many of the more popular image formats (e.g.
          JPEG, TIFF, PNM, Photo CD, etc.).  With display, you can
          perform these functions on an image:

              o load an image from a file
              o display the next image
              o display the former image
              o display a sequence of images as a slide show
              o write the image to a file
              o print the image to a Postscript printer
              o delete the image file
              o create a Visual Image Directory
              o select the image to display by its thumbnail rather
          than name
              o undo last image transformation
              o copy a region of the image
              o paste a region to the image
              o restore the image to its original size
              o refresh the image
              o half the image size
              o double the image size
              o resize the image
              o crop the image
              o cut the image
              o flop image in the horizontal direction
              o flip image in the vertical direction
              o rotate the image 90 degrees clockwise
              o rotate the image 90 degrees counter-clockwise
              o rotate the image
              o shear the image
              o trim the image edges
              o invert the colors of the image
              o vary the color brightness
              o vary the color saturation
              o vary the image hue
              o gamma correct the image
              o sharpen the image contrast
              o dull the image contrast
              o perform histogram equalization on the image
              o perform histogram normalization on the image
              o negate the image colors
              o toggle the colormap type: : Shared or Private
              o reduce the speckles within an image
              o eliminate peak noise from an image
              o detect edges within the image
              o emboss an image
              o oil paint an image
              o convert the image to grayscale
              o set the maximum number of unique colors in the image
              o segment the image by color
              o apply image processing techniques to a region of
          interest
              o annotate the image with text
              o draw on the image
              o edit an image pixel color
              o edit the image matte information
              o composite an image with another
              o add a border to the image
              o add an image comment
              o display information about the image
              o display information about this program
              o discard all images and exit program
              o change the level of magnification
              o display images specified by a World Wide Web (WWW)
          uniform resource locator (URL)

     EXAMPLES
          To scale an image of a cockatoo to exactly 640 pixels in
          width and 480 pixels in height and position the window at
          location (200,200), use:

               display -geometry 640x480+200+200! cockatoo.miff

          To display an image of a cockatoo without a border centered
          on a backdrop, use:

               display +borderwidth -backdrop cockatoo.miff

          To tile an image of a cockatoo onto the root window, use:

               display -geometry 1280x1024! -window root cockatoo.miff

          To display a visual image directory of all your JPEG images,
          use:

               display 'vid:*.jpg'

          To display a MAP image that is 640 pixels in width and 480
          pixels in height with 256 colors, use:

               display -size 640x480+256 cockatoo.map

          To display an image of a cockatoo specified with a World
          Wide Web (WWW) uniform resource locator (URL), use
               display ftp://wizards.dupont.com/images/cockatoo.jpg

     OPTIONS
          -annotate string
               annotate an image with text.

               Use this option to annotate an image with text.
               Optionally you can include the image filename, type,
               width, height, or scene number by embedding special
               format characters.  Embed %f for filename, %m for
               magick, %w for width, %h for height, %s for scene
               number, or \n for newline.  For example,

                    -annotate "%m:%f %wx%h"

               annotates the image with MIFF:bird.miff 512x480 for an
               image titled bird.miff and whose width is 512 and
               height is 480.

               If the first character of string is @, the text is read
               from a file titled by the remaining characters in the
               string.

               You can set the text position, font, and font color
               with -geometry, -font, and -pen respectively.

          -backdrop
               display the image centered on a backdrop.

               This backdrop covers the entire workstation screen and
               is useful for hiding other X window activity while
               viewing the image.   The color of the backdrop is
               specified as the background color.  Refer to X
               RESOURCES for details.

          -blur factor
               blurs an image.  Specify factor as the percent
               enhancement (0.0 - 99.9%).

          -border <width>x<height>fP
               surround the image with a border or color.  See X(1)
               for details about the geometry specification.

               The color of the border is obtained from the X server
               and is defined as bordercolor (class borderColor).  See
               X(1) for details.

          -colormap type
               the type of colormap: Shared or Private.

               This option only applies when the default X server
               visual is PseudoColor or GrayScale.  Refer to -visual
               for more details.  By default, a shared colormap is
               allocated.  The image shares colors with other X
               clients.  Some image colors could be approximated,
               therefore your image may look very different than
               intended.  Choose Private and the image colors appear
               exactly as they are defined.  However, other clients
               may go technicolor when the image colormap is
               installed.

          -colors value
               preferred number of colors in the image.

               The actual number of colors in the image may be less
               than your request, but never more.  Note, this is a
               color reduction option.  Images with less unique colors
               than specified with this option will remain unchanged.
               Refer to quantize(9) for more details.

               Note, options -dither, -colorspace, and -treedepth
               affect the color reduction algorithm.

          -colorspace value
               the type of colorspace: GRAY, OHTA, RGB, XYZ, YCbCr,
               YIQ, YPbPr, or YUV.

               Color reduction, by default, takes place in the RGB
               color space.  Empirical evidence suggests that
               distances in color spaces such as YUV or YIQ correspond
               to perceptual color differences more closely than do
               distances in RGB space.  These color spaces may give
               better results when color reducing an image.  Refer to
               quantize(9) for more details.

               The -colors or -monochrome option is required for this
               option to take effect.

          -comment string
               annotate an image with a comment.

               By default, each image is commented with its file name.
               Use this option to assign a specific comment to the
               image.  Optionally you can include the image filename,
               type, width, height, or scene number by embedding
               special format characters.  Embed %f for filename, %m
               for magick, %w for width, %h for height, %s for scene
               number, or \n for newline.  For example,

               -comment "%m:%f %wx%h"

          produces an image comment of MIFF:bird.miff 512x480 for an
          image titled bird.miff and whose width is 512 and height is
          480.
          If the first character of string is @, the image comment is
          read from a file titled by the remaining characters in the
          string.

          -compress type
               the type of image compression: QEncoded or
               RunlengthEncoded.

               Use this option with -write to specify the the type of
               image compression.  See miff(5) for details.

               Specify +compress to store the binary image in an
               uncompressed format.  The default is the compression
               type of the specified image file.

          -contrast
               enhance or reduce the image contrast.

               This option enhances the intensity differences between
               the lighter and darker elements of the image.  Use
               -contrast to enhance the image or +contrast to reduce
               the image contrast.

          -crop <width>{%}x<height>{%}{+-}<x offset>{+-}<y offset>
               preferred size and location of the cropped image.  See
               X(1) for details about the geometry specification.

               To specify a percentage width or height instead, append
               %.  For example to crop the image by ten percent on all
               sides of the image, use -crop 10%.

               Use cropping to apply image processing options to, or
               display, a particular area of an image.  Use -crop 0x0
               to remove edges that are the background color.

               The equivalent X resource for this option is
               cropGeometry (class CropGeometry).  See X RESOURCES for
               details.

          -delay seconds
               display the next image after pausing.

               This option is useful when viewing several images in
               sequence.  Each image will display and wait the number
               of seconds specified before the next image is
               displayed.  The default is to display the image and
               wait until you choose to display the next image or
               terminate the program.

          -density <width>x<height>
               vertical and horizontal resolution in pixels of the
               image.
               This option specifies an image density for a Postscript
               page.  The default is 72 pixels per inch in the
               horizontal and vertical direction.  The density is
               given to Ghostscript as the -r option when decoding a
               Postscript image.  See gs(1) for details.

          -despeckle
               reduce the speckles within an image.

          -display host:display[.screen]
               specifies the X server to contact; see X(1).

          -dither
               apply Floyd/Steinberg error diffusion to the image.

               The basic strategy of dithering is to trade intensity
               resolution for spatial resolution by averaging the
               intensities of several neighboring pixels.  Images
               which suffer from severe contouring when reducing
               colors can be improved with this option.

               The -colors or -monochrome option is required for this
               option to take effect.

          -edge
               detect edges within an image.

          -enhance
               apply a digital filter to enhance a noisy image.

          -equalize
               perform histogram equalization to the image.

          -flip
               create a "mirror image" by reflecting the image
               scanlines in the vertical direction.

          -flop
               create a "mirror image" by reflecting the image
               scanlines in the horizontal direction.

          -gamma value
               level of gamma correction.

               The same color image displayed on two different
               workstations may look different due to differences in
               the display monitor.  Use gamma correction to adjust
               for this color difference.  Reasonable values extend
               from 0.8 to 2.3.

               You can apply separate gamma values to the red, green,
               and blue channels of the image with a gamma value list
               delineated with commas (i.e. 1.7,2.3,1.2).

          -geometry <width>{%}x<height>{%}{+-}<x offset>{+-
               }<y offset>{!}
               preferred size and location of the Image window.  See
               X(1) for details about the geometry specification.  By
               default, the window size is the image size and the
               location is chosen by you when it is mapped.

               By default, the width and height are maximum values.
               That is, the image is expanded or contracted to fit the
               width and height value while maintaining the aspect
               ratio of the image.  Append an exclamation point to the
               geometry to force the image size to exactly the size
               you specify.  For example, if you specify 640x480! the
               image width is set to 640 pixels and height to 480.  If
               only one factor is specified, both the width and height
               assume the value.

               To specify a percentage width or height instead, append
               %.  The image size is multiplied by the width and
               height percentages to obtain the final image
               dimensions.  To increase the size of an image, use a
               value greater than 100 (e.g. 125%).  To decrease an
               image's size, use a percentage less than 100.

               When displaying an image on an X server, <x offset> and
               <y offset> is relative to the root window.

               The equivalent X resource for this option is geometry
               (class Geometry).  See X RESOURCES for details.

          -interlace type
               the type of interlacing scheme: NONE, LINE, or PLANE.

               This option is used to specify the type of interlacing
               scheme for raw image formats such as RGB or YUV.  NONE
               means do not interlace (RGBRGBRGBRGBRGBRGB...), LINE
               uses scanline interlacing
               (RRR...GGG...BBB...RRR...GGG...BBB...), and PLANE uses
               plane interlacing (RRRRRR...GGGGGG...BBBBBB...).

               Use LINE, or PLANE to create an interlaced GIF image.

          -label name
               assign a label to an image.

               Use this option to assign a specific label to the
               image.  Optionally you can include the image filename,
               type, width, height, or scene number in the label by
               embedding special format characters.   Embed %f for
               filename, %m for magick, %w for width, %h for height,
               or %s for scene number.  For example,

               -label "%m:%f %wx%h"

          produces an image label of MIFF:bird.miff 512x480 for an
          image titled bird.miff and whose width is 512 and height is
          480.

          If the first character of string is @, the image label is
          read from a file titled by the remaining characters in the
          string.

          When converting to Postscript, use this option to specify a
          header string to print above the image.

          -map type
               display image using this Standard Colormap type.

               Choose from these Standard Colormap types:

              best
              default
              gray
              red
              green
              blue

          The X server must support the Standard Colormap you choose,
          otherwise an error occurs.  Use list as the type and
          display(1) searches the list of colormap types in top-to-
          bottom order until one is located. See xstdcmap(1) for one
          way of creating Standard Colormaps.

          -matte
               store matte channel if the image has one.

          -modulate value
               vary the hue, saturation, and brightness of an image.

               Specify the percent change in hue, the color
               saturation, and the brightness separated by commas.
               For example, to increase the color hue by 20% and
               decrease the color saturation by 10% and leave the
               brightness unchanged, use: -modulate 20,-10.

          -monochrome
               transform the image to black and white.

          -negate
               apply color inversion to image.

               The red, green, and blue intensities of an image are
               negated.

          -noise
               reduce the noise in an image with a noise peak
               elimination filter.

               The principal function of noise peak elimination filter
               is to smooth the objects within an image without losing
               edge information and without creating undesired
               structures.  The central idea of the algorithm is to
               replace a pixel with its next neighbor in value within
               a 3 x 3 window, if this pixel has been found to be
               noise.  A pixel is defined as noise if and only if this
               pixel is a maximum or minimum within the 3 x 3 window.

          -normalize
               transform image to span the full range of color values.

               This is a contrast enhancement technique.

          -page <width>x<height>{+-}<x offset>{+-}<y offset>
               size and location of the Postscript page.

               Use this option to specify the dimensions of the
               Postscript page in pixels per inch or a TEXT page in
               pixels.  The default for a Postscript page is to center
               the image on a letter page 612 by 792 pixels. The
               margins are 1/2" (i.e.  612x792+36+36).  Other common
               sizes are:

              Letter      612x 792
              Tabloid     792x1224
              Ledger     1224x 792
              Legal       612x1008
              Statement   396x 612
              Executive   540x 720
              A3          842x1190
              A4          595x 842
              A5          420x 595
              B4          729x1032
              B5          516x 729
              Folio       612x 936
              Quarto      610x 780
              10x14       720x1008

          For convenience you can specify the page size by media (e.g.
          A4, Ledger, etc.).

          The page geometry is relative to the vertical and horizontal
          density of the Postscript page.  See -density for details.

          The default page dimensions for a TEXT image is 612x792.
          -pen color
               set the color of the font.  See -annotate for further
               details.

               See X(1) for details about the color specification.

          -quality value
               JPEG quality setting.

               Quality is 0 (worst) to 100 (best). The default is 85.

          -roll {+-}<x offset>{+-}<y offset>
               roll an image vertically or horizontally.  See X(1) for
               details about the geometry specification.

               A negative x offset rolls the image left-to-right.  A
               negative y offset rolls the image top-to-bottom.

          -rotate degrees
               apply Paeth image rotation to the image.

               Empty triangles left over from rotating the image are
               filled with the color defined as bordercolor (class
               borderColor).  See X(1) for details.

          -sample geometry
               scale image with pixel sampling.  See -geometry for
               details about the geometry specification.

          -scene value
               image scene number.

               Use this option to specify an image sequence with a
               single filename.  See the discussion of file below for
               details.

          -sharpen factor
               sharpen an image.  Specify factor as the percent
               enhancement (0.0 - 99.9%).

          -shear <x degrees>x<y degrees>
               shear the image along the X or Y axis by a positive or
               negative shear angle.

               Shearing slides one edge of an image along the X or Y
               axis, creating a parallelogram.  An X direction shear
               slides an edge along the X axis, while a Y direction
               shear slides an edge along the Y axis.  The amount of
               the shear is controlled by a shear angle.  For X
               direction shears, x degrees> is measured relative to
               the Y axis, and similarly, for Y direction shears y
               degrees is measured relative to the X axis.
               Empty triangles left over from shearing the image are
               filled with the color defined as bordercolor (class
               borderColor).  See X(1) for details.

          -size <width>{%}x<height>{%}{+colors}{!}
               width and height of the image.

               Use this option to specify the width and height of raw
               images whose dimensions are unknown such as GRAY, RGB,
               or CMYK.  In addition to width and height, use -size to
               tell the number of colors in a MAP image file, (e.g.
               -size 640x512+256).

               For Photo CD images, choose from these sizes:

               192x128
               384x256
               768x512
              1536x1024
              3072x2048

          -transparency color
               make this color transparent within the image.

          -treedepth value
               Normally, this integer value is zero or one.  A zero or
               one tells display to choose a optimal tree depth for
               the color reduction algorithm.

               An optimal depth generally allows the best
               representation of the source image with the fastest
               computational speed and the least amount of memory.
               However, the default depth is inappropriate for some
               images.  To assure the best representation, try values
               between 2 and 8 for this parameter.  Refer to
               quantize(9) for more details.

               The -colors or -monochrome option is required for this
               option to take effect.

          -update seconds
               detect when image file is modified and redisplay.

               Suppose that while you are displaying an image the file
               that is currently displayed is over-written.  display
               will automatically detect that the input file has been
               changed and update the displayed image accordingly.

          -verbose
               print detailed information about the image.

               This information is printed: image scene number;  image
               name;  image size; the image class (DirectClass or
               PseudoClass);  the total number of unique colors;  and
               the number of seconds to read and transform the image.
               Refer to miff(5) for a description of the image class.

               If -colors is also specified, the total unique colors
               in the image and color reduction error values are
               printed.  Refer to quantize(9) for a description of
               these values.

          -visual type
               display image using this visual type.

               Choose from these visual classes:

              StaticGray
              GrayScale
              StaticColor
              PseudoColor
              TrueColor
              DirectColor
              default
              visual id

          The X server must support the visual you choose, otherwise
          an error occurs.  If a visual is not specified, the visual
          class that can display the most simultaneous colors on the
          default X server screen is chosen.

          -window id
               set the background pixmap of this window to the image.

               id can be a window id or name.  Specify root to select
               X's root window as the target window.

               By default the image is tiled onto the background of
               the target window.   If -backdrop or -geometry are
               specified, the image is surrounded by the background
               color.  Refer to X RESOURCES for details.

               The image will not display on the root window if the
               image has more unique colors than the target window
               colormap allows.  Use -colors to reduce the number of
               colors.

          -write filename
               write image to a file.

               If file already exists, you will be prompted as to
               whether it should be overwritten.

               By default, the image is written in the format that it
               was read in as.  To specify a particular image format,
               prefix file with the image type and a colon (i.e.
               ps:image) or specify the image type as the filename
               suffix (i.e. image.ps).  See convert(1) for a list of
               valid image formats.  Specify file as - for standard
               output.  If file has the extension .Z or .gz, the file
               size is compressed using with compress or gzip
               respectively.  Precede the image file name | to pipe to
               a system command. If file already exists, you will be
               prompted as to whether it should be overwritten.

               Use -compress to specify the type of image compression.

               The equivalent X resource for this option is
               writeFilename (class WriteFilename).  See X RESOURCES
               for details.

          In addition to those listed above, you can specify these
          standard X resources as command line options:  -background,
          -bordercolor, -borderwidth, -font, -foreground,
          -iconGeometry, -iconic, -mattecolor, -name, or -title.  See
          X RESOURCES for details.

          Options are processed in command line order.  Any option you
          specify on the command line remains in effect until it is
          explicitly changed by specifying the option again with a
          different effect.  For example to display two images, the
          first with 32 colors, and the second with only 16 colors,
          use:

               display -colors 32 cockatoo.miff -colors 16 macaw.miff

          Change - to + in any option above to reverse its effect.
          For example, specify +matte to store the image without its
          matte channel.

          By default, the image format is determined by its magic
          number. To specify a particular image format, precede the
          filename with an image format name and a colon (i.e.
          ps:image) or specify the image type as the filename suffix
          (i.e. image.ps).  See convert(1) for a list of valid image
          formats.

          When you specify X as your image type, the filename has
          special meaning.  It specifies an X window by id, name, or
          root.  If no filename is specified, the window is selected
          by clicking the mouse in the desired window.

          Specify file as - for standard input.  If file has the
          extension .Z or .gz, the file is uncompressed with
          uncompress or gunzip respectively.  Precede the image file
          name | to pipe from a system command.
          Use an optional index enclosed in brackets after a file name
          to specify a desired subimage of a multi-resolution image
          format like Photo CD (e.g. img0001.pcd[4]).

          Single images are read with the filename you specify.
          Alternatively, you can display an image sequence with a
          single filename.  Define the range of the image sequence
          with -scene.  Each image in the range is read with the
          filename followed by a period (.)  and the scene number.
          You can change this behavior by embedding a printf format
          specification in the file name.  For example,

                  -scene 0-9 image%02d.miff

          displays files image00.miff, image01.miff, through
          image09.miff.

     BUTTONS
          The effects of each button press is described below.  Three
          buttons are required.  If you have a two button mouse,
          button 1 and 3 are returned.  Press ALT and button 3 to
          simulate button 2.

          1    Press this button to map or unmap the Command widget.
               See the next section for more information about the
               Command widget.

          2    Press and drag to define a region of the image to
               magnify.

          3    Choose a particular tile of the visual image directory
               and press this button and drag to select a command from
               a pop-up menu.  Choose from these menu items:

              Load
              Delete

          If you choose Delete, the image represented by the tile is
          deleted.  Otherwise, it is displayed.  To return to the
          visual image directory, choose Next from the Command widget
          (refer to COMMAND WIDGET).  See montage(1) and miff(5) for
          more details.

     COMMAND WIDGET
          The Command widget lists a number of sub-menus and commands.
          They are

              File
                Load...
                Next
                Former
                Select...
                Write...
                Print...
                Delete...
                Canvas...
                Slide Show
                Visual Directory...
              Edit
                Undo
                Cut
                Copy
                Paste
                Refresh
              Size
                Half Size
                Original Size
                Double Size
                Resize...
                Restore
                Apply
              Pixel Transform
                Crop
                Chop
                Flop
                Flip
                Rotate Right
                Rotate Left
                Rotate...
                Shear...
                Trim Edges
              Color Enhance
                Hue...
                Saturation...
                Brightness...
                Gamma...
                Spiff...
                Dull
                Equalize
                Normalize
                Negate
                Toggle Colormap
              Effects
                Despeckle
                Peak Noise
                Sharpen...
                Blur...
                Edge Detect
                Emboss
                Oil Painting
                Segment
                Grayscale
                Quantize...
              Image Edit
                Annotate
                Draw
                Color
                Matte
                Composite...
                Add Border...
                Comment
                Region of Interest
              Info
                Image Info
                Version
                Help
              Quit

          Menu items with a indented triangle have a sub-menu.  They
          are represented above as the indented items.  To access a
          sub-menu item, move the pointer to the appropriate menu and
          press a button and drag.  When you find the desired sub-menu
          item, release the button and the command is executed.  Move
          the pointer away from the sub-menu if you decide not to
          execute a particular command.

     KEYBOARD ACCELERATORS
          Accelerators are one or two key presses that effect a
          particular command.  The keyboard accelerators that
          display(1) understands is:

          l    Press to load an image from a file.

               Refer to IMAGE LOADING for more details.

          n    Press to display the next image.

          f    Press to display the former image.

          F2   Press to select an image from the command line.

          w    Press to write the image to a file.

          p    Press to print the image to a Postscript printer.

          ^    Press to delete an image file.

          C    Press to create a blank canvas.

          ,    Press to display the next image after pausing.

          V    Press to create a Visual Image Directory.

               Refer to VISUAL IMAGE DIRECTORY for more details.

          u    Press to undo last image transformation.
          F3   Press to cut a region of the image.

               Refer to IMAGE CUTTING for more details.

          F4   Press to copy a region of the image.

               Refer to IMAGE COPYING for more details.

          F5   Press to paste a region to the image.

               Refer to IMAGE PASTING for more details.

          @    Press to refresh the Image window.

          <    Press to half the image size.

          o    Press to return to the original image size.

          >    Press to double the image size.

          %    Press to resize the image to a width and height you
               specify.

          r    Press to restore the image to its original size.

          A    Press to make any image transformations permanent.

               By default, any image size transformations are applied
               to the original image to create the image displayed on
               the X server.  However, the transformations are not
               permanent (i.e. the original image does not change size
               only the X image does).  For example, if you press >
               the X image will appear to double in size, but the
               orginal image will in fact remain the same size.  To
               force the original image to double in size, press >
               followed by A.

          [    Press to crop the image.

               Refer to IMAGE CROPPING for more details.

          ]    Press to chop the image.

               Refer to IMAGE CHOPPING for more details.

          |    Press to flop image in the horizontal direction.

          -    Press to flip image in the vertical direction.

          /    Press to rotate the image 90 degrees clockwise.

          Press to rotate the image 90 degrees counter-clockwise.
          *    Press to rotate the image the number of degrees you
               specify.

               Refer to IMAGE ROTATION for more details.

          s    Press to shear the image the number of degrees you
               specify.

          t    Press to trim the image edges.

          F7   Press to vary the color hue.

          F8   Press to vary the color saturation.

          F9   Press to vary the image brightness.

          g    Press to gamma correct the image.

          F10  Press to spiff up the image contrast.

          F11  Press to dull the image contrast.

          =    Press to perform histogram equalization on the image.

          N    Press to perform histogram normalization on the image.

          ~    Press to negate the colors of the image.

          F12  toggle the colormap type: : Shared or Private

          D    Press to reduce the speckles in an image.

          P    Press to eliminate peak noise from an image.

          S    Press to sharpen an image.

          B    Press to blur image an image.

          E    Press to detect edges within an image.

          M    Press to emboss an image.

          O    Press to oil paint an image.

          G    Press to convert the image colors to gray.

          #    Press to set the maximum number of unique colors in the
               image.

          Z    Press to segment the image by color.

          R    Press to apply an image processing technique to a
               region of interest.

               Refer to REGION OF INTEREST for more details.

          a    Press to annotate the image with text.

               Refer to IMAGE ANNOTATION for more details.

          d    Press to draw a line on the image.

               Refer to IMAGE DRAWING for more details.

          C    Press to edit an image pixel color.

               Refer to COLOR EDITING for more details.

          m    Press to edit the image matte information.

               Refer to MATTE EDITING for more details.

          x    Press to composite the image with another.

               Refer to IMAGE COMPOSITING for more details.

          a    Press to add a border to the image.

          !    Press to add an image comment.

          i    Press to display information about the image.

          v    Press to display the version number of display(1).

          h    Press to display helpful information about display(1).

               Function keys HELP or F1 are synonymous with the h key.

          q    Press to discard all images and exit program.

          1-9  Press to change the level of magnification.

          Use the arrow keys to move the image one pixel up, down,
          left, or right within the magnify window.  Be sure to first
          map the magnify window by pressing button 2.

          Press ALT and one of the arrow keys to trim off one pixel
          from any side of the image.

     X RESOURCES
          Display options can appear on the command line or in your X
          resource file.  Options on the command line supersede values
          specified in your X resource file.  See X(1) for more
          information on X resources.
          Most display options have a corresponding X resource.  In
          addition, display uses the following X resources:

          background (class Background)
               Specifies the preferred color to use for the Image
               window background.  The default is #ccc.

          borderColor (class BorderColor)
               Specifies the preferred color to use for the Image
               window border.  The default is black.

          borderWidth (class BorderWidth)
               Specifies the width in pixels of the Image window
               border.  The default is 2.

          editorCommand (class editorCommand)
               Specifies the name of the preferred editor when editing
               image comments.  The default is nedit  %s.

          font (class FontList)
               Specifies the name of the preferred font to use in
               normal formatted text.  The default is 14 point
               Helvetica.

          font[1-9] (class Font[1-9])
               Specifies the name of the preferred font to use when
               annotating the Image window with text.  The default
               fonts are fixed, variable, 5x8, 6x10, 7x13bold,
               8x13bold, 9x15bold, 10x20, and 12x24.  Refer to IMAGE
               ANNOTATION for more details.

          foreground (class Foreground)
               Specifies the preferred color to use for text within
               the Image window.  The default is black.

          geometry (class Geometry)
               Specifies the preferred size and position of the image
               window.  It is not necessarily obeyed by all window
               managers.

          iconGeometry (class IconGeometry)
               Specifies the preferred size and position of the
               application when iconified.  It is not necessarily
               obeyed by all window managers.

          iconic (class Iconic)
               This resource indicates that you would prefer that the
               application's windows initially not be visible as if
               the windows had be immediately iconified by you.
               Window managers may choose not to honor the
               application's request.

          magnify (class Magnify)
               specifies an integral factor by which the image should
               be enlarged.  The default is 3.

               This value only affects the magnification window which
               is invoked with button number 3 after the image is
               displayed.  Refer to BUTTONS for more details.

          matteColor (class MatteColor)
               Specify the color of windows.  It is used for the
               backgrounds of windows, menus, and notices.  A 3D
               effect  is achieved  by using highlight and shadow
               colors derived from this color.  Default value: #ccc.

          name (class Name)
               This resource specifies the name under which resources
               for the application should be found.  This resource is
               useful in shell aliases to distinguish between
               invocations of an application, without resorting to
               creating links to alter the executable file name.  The
               default is the application name.

          pen[1-9] (class Pen[1-9])
               Specifies the color of the preferred font to use when
               annotating the Image window with text.  The default
               colors are black, blue, green, cyan, gray, red,
               magenta, yellow, and white.  Refer to IMAGE ANNOTATION
               for more details.

          printCommand (class PrintCommand)
               This command is executed whenever Print is issued (see
               BUTTONS.  In general, it is the command to print
               Postscript to your printer.  Default value: lpr %s.

          sharedMemory (class SharedMemory)
               This resource specifies whether display should attempt
               use shared memory for pixmaps.  ImageMagick must be
               compiled with shared memory support, and the display
               must support the MIT-SHM extension.  Otherwise, this
               resource is ignored.  The default is True.

          textFont (class textFont)
               Specifies the name of the preferred font to use in
               fixed (typewriter style) formatted text.  The default
               is 14 point Courier.

          title (class Title)
               This resource specifies the title to be used for the
               Image window.  This information is sometimes used by a
               window manager to provide a header identifying the
               window.  The default is the image file name.

          usePixmap (class UsePixmap)
               Images are maintained as a XImage by default.  Set this
               resource to True to utilize a server Pixmap instead.
               This option is useful if your image exceeds the
               dimensions of your server screen and you intend to pan
               the image.  Panning is much faster with Pixmaps than
               with a XImage.  Pixmaps are considered a precious
               resource, use them with discretion.

     IMAGE LOADING
          To select an image to display, choose Load of the File sub-
          menu from the Command widget.  A file browser is displayed.
          To choose a particular image file, move the pointer to the
          filename and press any button.  The filename is copied to
          the text window.  Next, press Load or press the RETURN key.
          Alternatively, you can type the image file name directly
          into the text window.  To descend directories, choose a
          directory name and press the button twice quickly.  A
          scrollbar allows a large list of filenames to be moved
          through the viewing area if it exceeds the size of the list
          area.

          You can trim the list of file names by using shell globbing
          characters.  For example, type *.jpg to list only files that
          end with .jpg.

          To select your image from the X server screen instead of
          from a file, Choose Grab of the Load widget.

     VISUAL IMAGE DIRECTORY
          To create a Visual Image Directory, choose Visual Directory
          of the File sub-menu from the Command widget.  A file
          browser is displayed.  To create a Visual Image Directory
          from all the images in the current directory, press
          Directory or press the RETURN key.  Alternatively, you can
          select a set of image names by using shell globbing
          characters.  For example, type *.jpg to include only files
          that end with .jpg.  To descend directories, choose a
          directory name and press the button twice quickly.  A
          scrollbar allows a large list of filenames to be moved
          through the viewing area if it exceeds the size of the list
          area.

          After you select a set of files, they are turned into
          thumbnails and tiled onto a single image.  Now move the
          pointer to a particular thumbnail and press button 3 and
          drag.  Finally, select Load.  The image represented by the
          thumbnail is displayed at its full size.  Choose Next from
          the File sub-menu of the Command widget to return to the
          Visual Image Directory.

     IMAGE CUTTING
          Note that cut information for Image window is not retained
          for colormapped X server visuals (e.g. StaticColor,
          StaticColor, GrayScale, PseudoColor).  Correct cutting
          behavior may require a TrueColor or DirectColor visual or a
          Standard Colormap.

          To begin, press choose Cut of the Edit sub-menu from the
          Command widget (see COMMAND WIDGET).  Alternatively, press
          F3 in the Image window (see KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window.  You are now in cut mode.  In cut mode,
          the Command widget has these options:

              Help
              Return

          To define a cut region, press button 1 and drag.  The cut
          region is defined by a highlighted rectangle that expands or
          contracts as it follows the pointer.  Once you are satisfied
          with the cut region, release the button.  You are now in
          rectify mode.  In rectify mode, the Command widget has these
          options:

              Cut
              Help
              Return

          You can make adjustments by moving the pointer to one of the
          cut rectangle corners, pressing a button, and dragging.
          Finally, press Cut to commit your copy region.  To exit
          without cutting the image, press Return.

     IMAGE COPYING
          To begin, press choose Copy of the Edit sub-menu from the
          Command widget (see COMMAND WIDGET).  Alternatively, press
          F4 in the Image window (see KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window.  You are now in copy mode.  In copy mode,
          the Command widget has these options:

              Help
              Return

          To define a copy region, press button 1 and drag.  The copy
          region is defined by a highlighted rectangle that expands or
          contracts as it follows the pointer.  Once you are satisfied
          with the copy region, release the button.  You are now in
          rectify mode.  In rectify mode, the Command widget has these
          options:

              Copy
              Help
              Return

          You can make adjustments by moving the pointer to one of the
          copy rectangle corners, pressing a button, and dragging.
          Finally, press Copy to commit your copy region.  To exit
          without copying the image, press Return.

     IMAGE PASTING
          To begin, press choose Paste of the Edit sub-menu from the
          Command widget (see COMMAND WIDGET).  Alternatively, press
          F5 in the Image window (see KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window. You are now in Paste mode.  To exit
          immediately, press Return.  In Paste mode, the Command
          widget has these options:

              Operators
                over
                in
                out
                atop
                xor
                plus
                minus
                add
                subtract
                difference
                replace
              Help
              Return

          Choose a composite operation from the Operators sub-menu of
          the Command widget.  How each operator behaves is described
          below.  Image window is the image currently displayed on
          your X server and image is the image obtained with the File
          Browser widget.

          over     The result is the union of the two image shapes,
                   with image obscuring Image window in the region of
                   overlap.

          in       The result is simply image cut by the shape of
                   image window.  None of the image data of Image
                   window is in the result.

          out      The resulting image is image with the shape of
                   Image window cut out.

          atop     The result is the same shape as image Image window,
                   with image obscuring Image window where the image
                   shapes overlap.  Note this differs from over
                   because the portion of image outside Image window's
                   shape does not appear in the result.

          xor      The result is the image data from both image and
                   Image window that is outside the overlap region.
                   The overlap region is blank.

          plus     The result is just the sum of the image data.
                   Output values are cropped to 255 (no overflow).
                   This operation is independent of the matte
                   channels.

          minus    The result of image - Image window, with underflow
                   cropped to zero.  The matte channel is ignored (set
                   to 255, full coverage).

          add      The result of image + Image window, with overflow
                   wrapping around (mod 256).

          subtract The result of image - Image window, with underflow
                   wrapping around (mod 256).  The add and subtract
                   operators can be used to perform reversible
                   transformations.

          difference
                   The result of abs(image - Image window).  This is
                   useful for comparing two very similar images.

          replace  The resulting image is Image window replaced with
                   image.  Here the matte information is ignored.

          The image compositor requires a matte, or alpha channel in
          the image for some operations.  This extra channel usually
          defines a mask which represents a sort of a cookie-cutter
          for the image.  This is the case when matte is 255 (full
          coverage) for pixels inside the shape, zero outside, and
          between zero and 255 on the boundary.  If image does not
          have a matte channel, it is initialized with 0 for any pixel
          matching in color to pixel location (0,0), otherwise 255.
          See MATTE EDITING for a method of defining a matte channel.

          Note that matte information for Image window is not retained
          for colormapped X server visuals (e.g. StaticColor,
          StaticColor, GrayScale, PseudoColor).  Correct compositing
          behavior may require a TrueColor or DirectColor visual or a
          Standard Colormap.

          Choosing a composite operator is optional.  The default
          operator is replace.  However, you must choose a location to
          composite your image and press a button.  Press and hold the
          button before releasing and an outline of the image will
          appear to help you identify your location.

          The actual colors of the pasted image is saved.  However,
          the color that appears in Image window may be different.
          For example, on a monochrome screen Image window will appear
          black or white even though your pasted image may have many
          colors.  If the image is saved to a file it is written with
          the correct colors.  To assure the correct colors are saved
          in the final image, any PseudoClass image is promoted to
          DirectClass (see miff(5)).  To force a PseudoClass image to
          remain PseudoClass, use -colors.

     IMAGE CROPPING
          To begin, press choose Crop of the Pixel Transform sub-menu
          from the Command widget (see COMMAND WIDGET).
          Alternatively, press [ in the Image window (see KEYBOARD
          ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window.  You are now in crop mode.  In crop mode,
          the Command widget has these options:

              Help
              Return

          To define a cropping region, press button 1 and drag.  The
          cropping region is defined by a highlighted rectangle that
          expands or contracts as it follows the pointer.  Once you
          are satisfied with the cropping region, release the button.
          You are now in rectify mode.  In rectify mode, the Command
          widget has these options:

              Crop
              Help
              Return

          You can make adjustments by moving the pointer to one of the
          cropping rectangle corners, pressing a button, and dragging.
          Finally, press Crop to commit your cropping region.  To exit
          without cropping the image, press Return.

     IMAGE CHOPPING
          An image is chopped interactively.  There is no command line
          argument to chop an image.  To begin, choose Chop of the
          Pixel Transform sub-menu from the Command widget (see
          COMMAND WIDGET).  Alternatively, press ] in the Image window
          (see KEYBOARD ACCELERATORS).

          You are now in Chop mode.  To exit immediately, press
          Return.  In Chop mode, the Command widget has these options:

              Direction
                horizontal
                vertical
              Help
              Return

          If the you choose the horizontal direction (this is the
          default), the area of the image between the two horizontal
          endpoints of the chop line is removed.  Otherwise, the area
          of the image between the two vertical endpoints of the chop
          line is removed.

          Select a location within the Image window to begin your
          chop, press and hold any button.  Next, move the pointer to
          another location in the image.  As you move a line will
          connect the initial location and the pointer.  When you
          release the button, the area within the image to chop is
          determined by which direction you choose from the Command
          widget.

          To cancel the image chopping, move the pointer back to the
          starting point of the line and release the button.

     IMAGE ROTATION
          Press the / key to rotate the image 90 degrees or \ to
          rotate -90 degrees (see KEYBOARD ACCELERATORS).  To
          interactively choose the degree of rotation, choose
          Rotate... of the Pixel Transform submenu from the Command
          Widget (see COMMAND WIDGET).  Alternatively, press * in the
          Image window (see KEYBOARD ACCELERATORS).

          A small horizontal line is drawn next to the pointer.  You
          are now in rotate mode.  To exit immediately, press Return.
          In rotate mode, the Command widget has these options:

              Pixel Color
                black
                blue
                cyan
                green
                gray
                red
                magenta
                yellow
                white
                Browser...
              Direction
                horizontal
                vertical
              Help
              Return

          Choose a background color from the Pixel Color sub-menu.
          Additional background colors can be specified with the color
          browser.  You can change the menu colors by setting the X
          resources pen1 through pen9.  Refer to X RESOURCES for more
          details.

          If you choose the color browser and press Grab, you can
          select the background color by moving the pointer to the
          desired color on the screen and press any button.

          Choose a point in the Image window and press this button and
          hold.  Next, move the pointer to another location in the
          image.  As you move a line connects the initial location and
          the pointer.  When you release the button, the degree of
          image rotation is determined by the slope of the line you
          just drew.  The slope is relative to the direction you
          choose from the Direction sub-menu of the Command widget.

          To cancel the image rotation, move the pointer back to the
          starting point of the line and release the button.

     IMAGE ANNOTATION
          An image is annotated interactively.  There is no command
          line argument to annotate an image.  To begin, choose
          Annotate of the Image Edit sub-menu from the Command widget
          (see COMMAND WIDGET).  Alternatively, press a in the Image
          window (see KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window.  You are now in annotate mode.  To exit
          immediately, press Return.  In annotate mode, the Command
          widget has these options:

              Font Name
                fixed
                variable
                5x8
                6x10
                7x13bold
                8x13bold
                9x15bold
                10x20
                12x24
                Browser...
              Font Color
                black
                blue
                cyan
                green
                gray
                red
                magenta
                yellow
                white
                Browser...
              Rotate Text
                45
                90
                135
                180
                225
                270
                315
                Dialog...
              Help
              Return

          Choose a font name from the Font Name sub-menu.  Additional
          font names can be specified with the font browser.  You can
          change the menu names by setting the X resources font1
          through font9.  Refer to X RESOURCES for more details.

          Choose a font color from the Font Color sub-menu.
          Additional font colors can be specified with the color
          browser.  You can change the menu colors by setting the X
          resources pen1 through pen9.  Refer to X RESOURCES for more
          details.

          If you select the color browser and press Grab, you can
          choose the font color by moving the pointer to the desired
          color on the screen and press any button.

          If you choose to rotate the text, choose Rotate Text from
          the menu and select an angle.  Typically you will only want
          to rotate one line of text at a time.  Depending on the
          angle you choose, subsequent lines may end up overwriting
          each other.

          Choosing a font and its color is optional.  The default font
          is fixed and the default color is black.  However, you must
          choose a location to begin entering text and press a button.
          An underscore character will appear at the location of the
          pointer.  The cursor changes to a pencil to indicate you are
          in text mode.  To exit immediately, press Return.

          In text mode, any key presses will display the character at
          the location of the underscore and advance the underscore
          cursor.  Enter your text and once completed press Return to
          finish your image annotation.  To correct errors press BACK
          SPACE.  To delete an entire line of text, press DELETE.  Any
          text that exceeds the boundaries of the Image window is
          automatically continued onto the next line.

          The actual color you request for the font is saved in the
          image.  However, the color that appears in your Image window
          may be different.  For example, on a monochrome screen the
          text will appear black or white even if you choose the color
          red as the font color.  However, the image saved to a file
          with -write is written with red lettering.  To assure the
          correct color text in the final image, any PseudoClass image
          is promoted to DirectClass (see miff(5)).  To force a
          PseudoClass image to remain PseudoClass, use -colors.

     IMAGE COMPOSITING
          An image composite is created interactively.  There is no
          command line argument to composite an image.  To begin,
          choose Composite of the Image Edit from the Command widget
          (see COMMAND WIDGET).  Alternatively, press x in the Image
          window (see KEYBOARD ACCELERATORS).

          First a popup window is displayed requesting you to enter an
          image name.  Press Composite, Grab or type a file name.
          Press Cancel if you choose not to create a composite image.
          When you choose Grab, move the pointer to the desired window
          and press any button.

          A small window appears showing the location of the cursor in
          the image window. You are now in composite mode.  To exit
          immediately, press Return.  In composite mode, the Command
          widget has these options:

              Operators
                over
                in
                out
                atop
                xor
                plus
                minus
                add
                subtract
                difference
                replace
              Help
              Return

          Choose a composite operation from the Operators sub-menu of
          the Command widget.  How each operator behaves is described
          below.  Image window is the image currently displayed on
          your X server and image is the image obtained with the File
          Browser widget.

          over     The result is the union of the two image shapes,
                   with image obscuring Image window in the region of
                   overlap.

          in       The result is simply image cut by the shape of
                   image window.  None of the image data of Image
                   window is in the result.

          out      The resulting image is image with the shape of
                   Image window cut out.

          atop     The result is the same shape as image Image window,
                   with image obscuring Image window where the image
                   shapes overlap.  Note this differs from over
                   because the portion of image outside Image window's
                   shape does not appear in the result.

          xor      The result is the image data from both image and
                   Image window that is outside the overlap region.
                   The overlap region is blank.

          plus     The result is just the sum of the image data.
                   Output values are cropped to 255 (no overflow).
                   This operation is independent of the matte
                   channels.

          minus    The result of image - Image window, with underflow
                   cropped to zero.  The matte channel is ignored (set
                   to 255, full coverage).

          add      The result of image + Image window, with overflow
                   wrapping around (mod 256).

          subtract The result of image - Image window, with underflow
                   wrapping around (mod 256).  The add and subtract
                   operators can be used to perform reversible
                   transformations.

          difference
                   The result of abs(image - Image window).  This is
                   useful for comparing two very similar images.

          replace  The resulting image is Image window replaced with
                   image.  Here the matte information is ignored.

          The image compositor requires a matte, or alpha channel in
          the image for some operations.  This extra channel usually
          defines a mask which represents a sort of a cookie-cutter
          for the image.  This is the case when matte is 255 (full
          coverage) for pixels inside the shape, zero outside, and
          between zero and 255 on the boundary.  If image does not
          have a matte channel, it is initialized with 0 for any pixel
          matching in color to pixel location (0,0), otherwise 255.
          See MATTE EDITING for a method of defining a matte channel.

          Note that matte information for Image window is not retained
          for colormapped X server visuals (e.g. StaticColor,
          StaticColor, GrayScale, PseudoColor).  Correct compositing
          behavior may require a TrueColor or DirectColor visual or a
          Standard Colormap.

          Choosing a composite operator is optional.  The default
          operator is replace.  However, you must choose a location to
          composite your image and press a button.  Press and hold the
          button before releasing and an outline of the image will
          appear to help you identify your location.

          The actual colors of the composite image is saved.  However,
          the color that appears in Image window may be different.
          For example, on a monochrome screen Image window will appear
          black or white even though your composited image may have
          many colors.  If the image is saved to a file it is written
          with the correct colors.  To assure the correct colors are
          saved in the final image, any PseudoClass image is promoted
          to DirectClass (see miff(5)).  To force a PseudoClass image
          to remain PseudoClass, use -colors.

     COLOR EDITING
          Changing the the color of a set of pixels is performed
          interactively.  There is no command line argument to edit a
          pixel.  To begin, choose Color from the Image Edit submenu
          of the Command widget (see COMMAND WIDGET).  Alternatively,
          press c in the image window (see KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window. You are now in color edit mode.  To exit
          immediately, press Return.  In color edit mode, the Command
          widget has these options:

              Pixel Color
                black
                blue
                cyan
                green
                gray
                red
                magenta
                yellow
                white
                Browser...
              Method
                point
                replace
                floodfill
              Undo
              Help
              Return

          Choose a pixel color from the Pixel Color sub-menu.
          Additional pixel colors can be specified with the color
          browser.  You can change the menu colors by setting the X
          resources pen1 through pen9.  Refer to X RESOURCES for more
          details.

          Next, choose a color editing method from the Method sub-menu
          of the Command widget.  The point method recolors any pixel
          selected with the pointer unless the button is released.
          The replace method recolors any pixel that matches the color
          of the pixel you select with a button press.  Floodfill
          recolors any pixel that matches the color of the pixel you
          select with a button press and is a neighbor.

          Now press a button to select a pixel within the Image window
          to change its color.  Additional pixels may be recolored as
          prescribed by the method you choose.  If the Magnify widget
          is mapped, it can be helpful in positioning your pointer
          within the image (refer to button 2).

          The actual color you request for the pixels is saved in the
          image.  However, the color that appears in your Image window
          may be different.  For example, on a monochrome screen the
          pixel will appear black or white even if you choose the
          color red as the pixel color.  However, the image saved to a
          file with -write is written with red pixels.  To assure the
          correct color text in the final image, any PseudoClass image
          is promoted to DirectClass (see miff(5)).  To force a
          PseudoClass image to remain PseudoClass, use -colors.

     MATTE EDITING
          Matte information within an image is useful for some
          operations such as image compositing (See IMAGE
          COMPOSITING).  This extra channel usually defines a mask
          which represents a sort of a cookie-cutter for the image.
          This is the case when matte is 255 (full coverage) for
          pixels inside the shape, zero outside, and between zero and
          255 on the boundary.

          Setting the matte information in an image is done
          interactively.  There is no command line argument to edit a
          pixel.  To begin, and choose Matte of the Image Edit sub-
          menu from the Command widget (see COMMAND WIDGET).
          Alternatively, press m in the image window (see KEYBOARD
          ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window. You are now in matte edit mode.  To exit
          immediately, press Return.  In matte edit mode, the Command
          widget has these options:

              Method
                point
                replace
                floodfill
              Matte
              Undo
              Help
              Return

          Choose a matte editing method from the Method sub-menu of
          the Command widget.  The point method changes the matte
          value of the any pixel selected with the pointer until the
          button is released.  The replace method changes the matte
          value of any pixel that matches the color of the pixel you
          select with a button press.  Floodfill changes the matte
          value of any pixel that matches the color of the pixel you
          select with a button press and is a neighbor.

          Choose Matte Value and a dialog appears requesting a matte
          value.  Enter a value between 0 and 255.  This value is
          assigned as the matte value of the selected pixel or pixels.

          Now, press any button to select a pixel within the Image
          window to change its matte value.  If the Magnify widget is
          mapped, it can be helpful in positioning your pointer within
          the image (refer to button 2).

          Matte information is only valid in a DirectClass image.
          Therefore, any PseudoClass image is promoted to DirectClass
          (see miff(5)).  Note that matte information for PseudoClass
          is not retained for colormapped X server visuals (e.g.
          StaticColor, StaticColor, GrayScale, PseudoColor) unless you
          immediately save your image to a file (refer to Write).
          Correct matte editing behavior may require a TrueColor or
          DirectColor visual or a Standard Colormap.

     IMAGE DRAWING
          An image is drawn upon interactively.  There is no command
          line argument to draw on an image.  To begin, choose Draw of
          the Image Edit sub-menu from the Command widget (see COMMAND
          WIDGET).  Alternatively, press d in the Image window (see
          KEYBOARD ACCELERATORS).

          The cursor changes to a crosshair to indicate you are in
          draw mode.  To exit immediately, press Return.  In draw
          mode, the Command widget has these options:

              Primitive
                line
                rectangle
                fill rectangle
              Color
                black
                blue
                cyan
                green
                gray
                red
                magenta
                yellow
                white
                Browser...
              Width
                1
                2
                4
                6
                8
                Dialog...
              Undo
              Help
              Return

          Choose a drawing primitive from the Primitive sub-menu.

          Next, choose a color from the Color sub-menu.  Additional
          colors can be specified with the color browser.  You can
          change the menu colors by setting the X resources pen1
          through pen9.  Refer to X RESOURCES for more details.

          If you choose the color browser and press Grab, you can
          select the primitive color by moving the pointer to the
          desired color on the screen and press any button.

          Choose a line width from the Width sub-menu.  To choose a
          specific width select the Dialog widget.

          Choose a point in the Image window and press a button and
          hold.  Next, move the pointer to another location in the
          image.  As you move, a line connects the initial location
          and the pointer.  When you release the button, the image is
          updated with the primitive you just drew.

          To cancel image drawing, move the pointer back to the
          starting point of the line and release the button.

     REGION OF INTEREST
          To begin, press choose Region of Interest of the Pixel
          Transform sub-menu from the Command widget (see COMMAND
          WIDGET).  Alternatively, press R in the Image window (see
          KEYBOARD ACCELERATORS).

          A small window appears showing the location of the cursor in
          the image window.  You are now in region of interest mode.
          In region of interest mode, the Command widget has these
          options:

              Help
              Return

          To define a region of interest, press button 1 and drag.
          The region of interest is defined by a highlighted rectangle
          that expands or contracts as it follows the pointer.  Once
          you are satisfied with the region of interest, release the
          button.  You are now in apply mode.  In apply mode the
          Command widget has these options:

              File
                Image Info
              Edit
                Undo
              Pixel Transform
                Flip
                Flop
                Rotate Right
                Rotate Left
              Color Enhance
                Brightness...
                Saturation...
                Hue...
                Gamma...
                Sharpen...
                Dull
                Equalize
                Normalize
                Negate
              Effects
                Despeckle
                Peak Noise
                Sharpen
                Blur
                Edge Detect
                Emboss
                Oil Painting
                Segment
                Grayscale
                Quantize...
              Help
              Return

          You can make adjustments to the region of interest by moving
          the pointer to one of the rectangle corners, pressing a
          button, and dragging.  Finally, choose an image processing
          technique from the Command widget.  You can choose more than
          one image processing technique to apply to an area.
          Alternatively, you can move the region of interest before
          applying another image processing technique.  To exit, press
          Return.

     IMAGE PANNING
          When an image exceeds the width or height of the X server
          screen, display maps a small panning icon.  The rectangle
          within the panning icon shows the area that is currently
          displayed in the the Image window.  To pan about the image,
          press any button and drag the pointer within the panning
          icon.  The pan rectangle moves with the pointer and the
          Image window is updated to reflect the location of the
          rectangle within the panning icon.  When you have selected
          the area of the image you wish to view, release the button.

          Use the arrow keys to pan the image one pixel up, down,
          left, or right within the Image window.

          The panning icon is withdrawn if the image becomes smaller
          than the dimensions of the X server screen.

     ENVIRONMENT
          display
               To get the default host, display number, and screen.

     SEE ALSO
          animate(1), import(1), montage(1), mogrify(1), mosaic(1),
          convert(1), segment(1), combine(1), xtp(1)

     COPYRIGHT
          Copyright 1995 E. I. du Pont de Nemours and Company

          Permission to use, copy, modify, distribute, and sell this
          software and its documentation for any purpose is hereby
          granted without fee, provided that the above copyright
          notice appear in all copies and that both that copyright
          notice and this permission notice appear in supporting
          documentation, and that the name of E. I. du Pont de Nemours
          and Company not be used in advertising or publicity
          pertaining to distribution of the software without specific,
          written prior permission.  E. I. du Pont de Nemours and
          Company makes no representations about the suitability of
          this software for any purpose.  It is provided "as is"
          without express or implied warranty.

          E. I. du Pont de Nemours and Company disclaims all
          warranties with regard to this software, including all
          implied warranties of merchantability and fitness, in no
          event shall E. I. du Pont de Nemours and Company be liable
          for any special, indirect or consequential damages or any
          damages whatsoever resulting from loss of use, data or
          profits, whether in an action of contract, negligence or
          other tortuous action, arising out of or in connection with
          the use or performance of this software.

     ACKNOWLEDGEMENTS
          The MIT X Consortium for making network transparent graphics
          a reality.

          Peder Langlo, Hewlett Packard, Norway made hundreds of
          suggestions and bug reports.  Without Peder, ImageMagick
          would not be nearly as useful as it is today.

          Rod Bogart and John W. Peterson, University of Utah.  Image
          compositing is loosely based on rlecomp of the Utah Raster
          Toolkit.

          Michael Halle, Spatial Imaging Group at MIT, for the initial
          implementation of Alan Paeth's image rotation algorithm.

          David Pensak, E. I. du Pont de Nemours and Company, for
          providing a computing environment that made this program
          possible.

          Paul Raveling, USC Information Sciences Institute. The
          spacial subdivision color reduction algorithm is based on
          his Img software.

     AUTHORS
          John Cristy, E.I. du Pont de Nemours and Company
          Incorporated