Go forward to Keypad Modes Menu.
Go backward to Keypad Binary Menu.
Go up to Keypad Mode.
Vectors Menu
============
|----+----+----+----+----+----4
|SUM |PROD|MAX |MAP*|MAP^|MAP$|
|----+----+----+----+----+----|
|MINV|MDET|MTRN|IDNT|CRSS|"x" |
|----+----+----+----+----+----|
|PACK|UNPK|INDX|BLD |LEN |... |
|----+----+----+----+----+----|
The keys in this menu operate on vectors and matrices.
PACK removes an integer N from the top of the stack; the next N stack
elements are removed and packed into a vector, which is replaced onto
the stack. Thus the sequence `1 ENTER 3 ENTER 5 ENTER 3 PACK' enters
the vector `[1, 3, 5]' onto the stack. To enter a matrix, build each
row on the stack as a vector, then use a final PACK to collect the
rows into a matrix.
UNPK unpacks the vector on the stack, pushing each of its components
separately.
INDX removes an integer N, then builds a vector of integers from 1 to
N. `INV INDX' takes three numbers from the stack: The vector size N,
the starting number, and the increment. `BLD' takes an integer N and
any value X and builds a vector of N copies of X.
IDNT removes an integer N, then builds an N-by-N identity matrix.
LEN replaces a vector by its length, an integer.
... turns on or off "abbreviated" display mode for large vectors.
MINV, MDET, MTRN, and CROSS are the matrix inverse, determinant, and
transpose, and vector cross product.
SUM replaces a vector by the sum of its elements. It is equivalent to
`u +' in normal Calc (See Statistical Operations). PROD computes
the product of the elements of a vector, and MAX computes the maximum
of all the elements of a vector.
INV SUM computes the alternating sum of the first element minus the
second, plus the third, minus the fourth, and so on. INV MAX computes
the minimum of the vector elements.
HYP SUM computes the mean of the vector elements. HYP PROD computes
the sample standard deviation. HYP MAX computes the median.
MAP* multiplies two vectors elementwise. It is equivalent to the `V M
*' command. MAP^ computes powers elementwise. The arguments must be
vectors of equal length, or one must be a vector and the other must be
a plain number. For example, `2 MAP^' squares all the elements of a
vector.
MAP$ maps the formula on the top of the stack across the vector in the
second-to-top position. If the formula contains several variables,
Calc takes that many vectors starting at the second-to-top position
and matches them to the variables in alphabetical order. The result
is a vector of the same size as the input vectors, whose elements are
the formula evaluated with the variables set to the various sets of
numbers in those vectors. For example, you could simulate MAP^ using
MAP$ with the formula `x^y'.
The `"x"' key pushes the variable name `x' onto the stack. To build
the formula `x^2 + 6', you would use the key sequence `"x" 2 y^x 6 +'.
This formula would then be suitable for use with the MAP$ key
described above. With INV, HYP, or INV and HYP, the `"x"' key pushes
the variable names `y', `z', and `t', respectively.